CVarConsole
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@@ -22,10 +22,14 @@
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#include "Script.h"
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#include "Replay.h"
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#include "PedPlacement.h"
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#include "VarConsole.h"
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#define PAD_MOVE_TO_GAME_WORLD_MOVE 60.0f
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bool CPlayerPed::bDontAllowWeaponChange;
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#ifndef MASTER
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bool CPlayerPed::bDebugPlayerInfo;
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#endif
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const uint32 CPlayerPed::nSaveStructSize =
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#ifdef COMPATIBLE_SAVES
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@@ -182,6 +186,11 @@ CPlayerPed::SetupPlayerPed(int32 index)
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CWorld::Add(player);
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player->m_wepAccuracy = 100;
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#ifndef MASTER
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VarConsole.Add("Debug PlayerPed", &CPlayerPed::bDebugPlayerInfo, true);
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VarConsole.Add("Tweak Vehicle Handling", &CVehicle::m_bDisplayHandlingInfo, true);
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#endif
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}
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// --MIAMI: Done
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