Fixes
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@@ -328,7 +328,7 @@ public:
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uint8 bGonnaKillTheCarJacker : 1; // only set when car is jacked from right door
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uint8 bFadeOut : 1;
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uint8 bKnockedUpIntoAir : 1; // NOT CERTAIN - has ped been knocked up into the air by a car collision
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uint8 m_ped_flagH1 : 1;
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uint8 bHitSteepSlope : 1; // has ped collided/is standing on a steep slope (surface type)
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uint8 m_ped_flagH4 : 1;
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uint8 bClearObjective : 1;
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@@ -342,7 +342,11 @@ public:
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uint8 m_ped_flagI4 : 1; // seems like related with cars
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uint8 bHasAlreadyBeenRecorded : 1;
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uint8 bFallenDown : 1;
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#ifdef VC_PED_PORTS
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uint8 bKnockedUpIntoAir : 1; // has ped been knocked up into the air by a car collision
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#else
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uint8 m_ped_flagI20 : 1;
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#endif
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uint8 m_ped_flagI40 : 1;
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uint8 m_ped_flagI80 : 1;
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