timecycle done

This commit is contained in:
aap
2020-08-09 19:11:44 +02:00
parent 4118d2aa55
commit 43bf854374
5 changed files with 377 additions and 216 deletions

View File

@@ -10,60 +10,60 @@
#include "FileMgr.h"
#include "Timecycle.h"
// TODO(MIAMI): change some of the types here
//--MIAMI: done
int CTimeCycle::m_nAmbientRed[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nAmbientGreen[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nAmbientBlue[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nAmbientRed_Obj[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nAmbientGreen_Obj[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nAmbientBlue_Obj[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nAmbientRed_Bl[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nAmbientGreen_Bl[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nAmbientBlue_Bl[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nAmbientRed_Obj_Bl[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nAmbientGreen_Obj_Bl[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nAmbientBlue_Obj_Bl[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nDirectionalRed[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nDirectionalGreen[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nDirectionalBlue[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nSkyTopRed[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nSkyTopGreen[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nSkyTopBlue[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nSkyBottomRed[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nSkyBottomGreen[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nSkyBottomBlue[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nSunCoreRed[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nSunCoreGreen[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nSunCoreBlue[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nSunCoronaRed[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nSunCoronaGreen[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nSunCoronaBlue[NUMHOURS][NUMWEATHERS];
float CTimeCycle::m_fSunSize[NUMHOURS][NUMWEATHERS];
float CTimeCycle::m_fSpriteSize[NUMHOURS][NUMWEATHERS];
float CTimeCycle::m_fSpriteBrightness[NUMHOURS][NUMWEATHERS];
short CTimeCycle::m_nShadowStrength[NUMHOURS][NUMWEATHERS];
short CTimeCycle::m_nLightShadowStrength[NUMHOURS][NUMWEATHERS];
short CTimeCycle::m_nPoleShadowStrength[NUMHOURS][NUMWEATHERS];
float CTimeCycle::m_fFogStart[NUMHOURS][NUMWEATHERS];
float CTimeCycle::m_fFarClip[NUMHOURS][NUMWEATHERS];
float CTimeCycle::m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nLowCloudsRed[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nLowCloudsGreen[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nLowCloudsBlue[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS];
int CTimeCycle::m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS];
float CTimeCycle::m_fBlurRed[NUMHOURS][NUMWEATHERS];
float CTimeCycle::m_fBlurGreen[NUMHOURS][NUMWEATHERS];
float CTimeCycle::m_fBlurBlue[NUMHOURS][NUMWEATHERS];
float CTimeCycle::m_fWaterRed[NUMHOURS][NUMWEATHERS];
float CTimeCycle::m_fWaterGreen[NUMHOURS][NUMWEATHERS];
float CTimeCycle::m_fWaterBlue[NUMHOURS][NUMWEATHERS];
float CTimeCycle::m_fWaterAlpha[NUMHOURS][NUMWEATHERS];
uint8 CTimeCycle::m_nAmbientRed[NUMHOURS][NUMWEATHERS];
uint8 CTimeCycle::m_nAmbientGreen[NUMHOURS][NUMWEATHERS];
uint8 CTimeCycle::m_nAmbientBlue[NUMHOURS][NUMWEATHERS];
uint8 CTimeCycle::m_nAmbientRed_Obj[NUMHOURS][NUMWEATHERS];
uint8 CTimeCycle::m_nAmbientGreen_Obj[NUMHOURS][NUMWEATHERS];
uint8 CTimeCycle::m_nAmbientBlue_Obj[NUMHOURS][NUMWEATHERS];
uint8 CTimeCycle::m_nAmbientRed_Bl[NUMHOURS][NUMWEATHERS];
uint8 CTimeCycle::m_nAmbientGreen_Bl[NUMHOURS][NUMWEATHERS];
uint8 CTimeCycle::m_nAmbientBlue_Bl[NUMHOURS][NUMWEATHERS];
uint8 CTimeCycle::m_nAmbientRed_Obj_Bl[NUMHOURS][NUMWEATHERS];
uint8 CTimeCycle::m_nAmbientGreen_Obj_Bl[NUMHOURS][NUMWEATHERS];
uint8 CTimeCycle::m_nAmbientBlue_Obj_Bl[NUMHOURS][NUMWEATHERS];
uint8 CTimeCycle::m_nDirectionalRed[NUMHOURS][NUMWEATHERS];
uint8 CTimeCycle::m_nDirectionalGreen[NUMHOURS][NUMWEATHERS];
uint8 CTimeCycle::m_nDirectionalBlue[NUMHOURS][NUMWEATHERS];
uint8 CTimeCycle::m_nSkyTopRed[NUMHOURS][NUMWEATHERS];
uint8 CTimeCycle::m_nSkyTopGreen[NUMHOURS][NUMWEATHERS];
uint8 CTimeCycle::m_nSkyTopBlue[NUMHOURS][NUMWEATHERS];
uint8 CTimeCycle::m_nSkyBottomRed[NUMHOURS][NUMWEATHERS];
uint8 CTimeCycle::m_nSkyBottomGreen[NUMHOURS][NUMWEATHERS];
uint8 CTimeCycle::m_nSkyBottomBlue[NUMHOURS][NUMWEATHERS];
uint8 CTimeCycle::m_nSunCoreRed[NUMHOURS][NUMWEATHERS];
uint8 CTimeCycle::m_nSunCoreGreen[NUMHOURS][NUMWEATHERS];
uint8 CTimeCycle::m_nSunCoreBlue[NUMHOURS][NUMWEATHERS];
uint8 CTimeCycle::m_nSunCoronaRed[NUMHOURS][NUMWEATHERS];
uint8 CTimeCycle::m_nSunCoronaGreen[NUMHOURS][NUMWEATHERS];
uint8 CTimeCycle::m_nSunCoronaBlue[NUMHOURS][NUMWEATHERS];
int8 CTimeCycle::m_fSunSize[NUMHOURS][NUMWEATHERS];
int8 CTimeCycle::m_fSpriteSize[NUMHOURS][NUMWEATHERS];
int8 CTimeCycle::m_fSpriteBrightness[NUMHOURS][NUMWEATHERS];
uint8 CTimeCycle::m_nShadowStrength[NUMHOURS][NUMWEATHERS];
uint8 CTimeCycle::m_nLightShadowStrength[NUMHOURS][NUMWEATHERS];
uint8 CTimeCycle::m_nPoleShadowStrength[NUMHOURS][NUMWEATHERS];
int16 CTimeCycle::m_fFogStart[NUMHOURS][NUMWEATHERS];
int16 CTimeCycle::m_fFarClip[NUMHOURS][NUMWEATHERS];
uint8 CTimeCycle::m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS];
uint8 CTimeCycle::m_nLowCloudsRed[NUMHOURS][NUMWEATHERS];
uint8 CTimeCycle::m_nLowCloudsGreen[NUMHOURS][NUMWEATHERS];
uint8 CTimeCycle::m_nLowCloudsBlue[NUMHOURS][NUMWEATHERS];
uint8 CTimeCycle::m_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS];
uint8 CTimeCycle::m_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS];
uint8 CTimeCycle::m_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS];
uint8 CTimeCycle::m_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS];
uint8 CTimeCycle::m_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS];
uint8 CTimeCycle::m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS];
uint8 CTimeCycle::m_fBlurRed[NUMHOURS][NUMWEATHERS];
uint8 CTimeCycle::m_fBlurGreen[NUMHOURS][NUMWEATHERS];
uint8 CTimeCycle::m_fBlurBlue[NUMHOURS][NUMWEATHERS];
uint8 CTimeCycle::m_fWaterRed[NUMHOURS][NUMWEATHERS];
uint8 CTimeCycle::m_fWaterGreen[NUMHOURS][NUMWEATHERS];
uint8 CTimeCycle::m_fWaterBlue[NUMHOURS][NUMWEATHERS];
uint8 CTimeCycle::m_fWaterAlpha[NUMHOURS][NUMWEATHERS];
float CTimeCycle::m_fCurrentAmbientRed;
@@ -81,36 +81,36 @@ float CTimeCycle::m_fCurrentAmbientBlue_Obj_Bl;
float CTimeCycle::m_fCurrentDirectionalRed;
float CTimeCycle::m_fCurrentDirectionalGreen;
float CTimeCycle::m_fCurrentDirectionalBlue;
int CTimeCycle::m_nCurrentSkyTopRed;
int CTimeCycle::m_nCurrentSkyTopGreen;
int CTimeCycle::m_nCurrentSkyTopBlue;
int CTimeCycle::m_nCurrentSkyBottomRed;
int CTimeCycle::m_nCurrentSkyBottomGreen;
int CTimeCycle::m_nCurrentSkyBottomBlue;
int CTimeCycle::m_nCurrentSunCoreRed;
int CTimeCycle::m_nCurrentSunCoreGreen;
int CTimeCycle::m_nCurrentSunCoreBlue;
int CTimeCycle::m_nCurrentSunCoronaRed;
int CTimeCycle::m_nCurrentSunCoronaGreen;
int CTimeCycle::m_nCurrentSunCoronaBlue;
int32 CTimeCycle::m_nCurrentSkyTopRed;
int32 CTimeCycle::m_nCurrentSkyTopGreen;
int32 CTimeCycle::m_nCurrentSkyTopBlue;
int32 CTimeCycle::m_nCurrentSkyBottomRed;
int32 CTimeCycle::m_nCurrentSkyBottomGreen;
int32 CTimeCycle::m_nCurrentSkyBottomBlue;
int32 CTimeCycle::m_nCurrentSunCoreRed;
int32 CTimeCycle::m_nCurrentSunCoreGreen;
int32 CTimeCycle::m_nCurrentSunCoreBlue;
int32 CTimeCycle::m_nCurrentSunCoronaRed;
int32 CTimeCycle::m_nCurrentSunCoronaGreen;
int32 CTimeCycle::m_nCurrentSunCoronaBlue;
float CTimeCycle::m_fCurrentSunSize;
float CTimeCycle::m_fCurrentSpriteSize;
float CTimeCycle::m_fCurrentSpriteBrightness;
int CTimeCycle::m_nCurrentShadowStrength;
int CTimeCycle::m_nCurrentLightShadowStrength;
int CTimeCycle::m_nCurrentPoleShadowStrength;
int32 CTimeCycle::m_nCurrentShadowStrength;
int32 CTimeCycle::m_nCurrentLightShadowStrength;
int32 CTimeCycle::m_nCurrentPoleShadowStrength;
float CTimeCycle::m_fCurrentFogStart;
float CTimeCycle::m_fCurrentFarClip;
float CTimeCycle::m_fCurrentLightsOnGroundBrightness;
int CTimeCycle::m_nCurrentLowCloudsRed;
int CTimeCycle::m_nCurrentLowCloudsGreen;
int CTimeCycle::m_nCurrentLowCloudsBlue;
int CTimeCycle::m_nCurrentFluffyCloudsTopRed;
int CTimeCycle::m_nCurrentFluffyCloudsTopGreen;
int CTimeCycle::m_nCurrentFluffyCloudsTopBlue;
int CTimeCycle::m_nCurrentFluffyCloudsBottomRed;
int CTimeCycle::m_nCurrentFluffyCloudsBottomGreen;
int CTimeCycle::m_nCurrentFluffyCloudsBottomBlue;
int32 CTimeCycle::m_nCurrentLowCloudsRed;
int32 CTimeCycle::m_nCurrentLowCloudsGreen;
int32 CTimeCycle::m_nCurrentLowCloudsBlue;
int32 CTimeCycle::m_nCurrentFluffyCloudsTopRed;
int32 CTimeCycle::m_nCurrentFluffyCloudsTopGreen;
int32 CTimeCycle::m_nCurrentFluffyCloudsTopBlue;
int32 CTimeCycle::m_nCurrentFluffyCloudsBottomRed;
int32 CTimeCycle::m_nCurrentFluffyCloudsBottomGreen;
int32 CTimeCycle::m_nCurrentFluffyCloudsBottomBlue;
float CTimeCycle::m_fCurrentBlurRed;
float CTimeCycle::m_fCurrentBlurGreen;
float CTimeCycle::m_fCurrentBlurBlue;
@@ -118,13 +118,16 @@ float CTimeCycle::m_fCurrentWaterRed;
float CTimeCycle::m_fCurrentWaterGreen;
float CTimeCycle::m_fCurrentWaterBlue;
float CTimeCycle::m_fCurrentWaterAlpha;
int CTimeCycle::m_nCurrentFogColourRed;
int CTimeCycle::m_nCurrentFogColourGreen;
int CTimeCycle::m_nCurrentFogColourBlue;
int32 CTimeCycle::m_nCurrentFogColourRed;
int32 CTimeCycle::m_nCurrentFogColourGreen;
int32 CTimeCycle::m_nCurrentFogColourBlue;
int CTimeCycle::m_FogReduction;
int32 CTimeCycle::m_FogReduction;
bool CTimeCycle::m_bExtraColourOn;
int32 CTimeCycle::m_ExtraColour;
float CTimeCycle::m_ExtraColourInter;
int CTimeCycle::m_CurrentStoredValue;
int32 CTimeCycle::m_CurrentStoredValue;
CVector CTimeCycle::m_VectorToSun[16];
float CTimeCycle::m_fShadowFrontX[16];
float CTimeCycle::m_fShadowFrontY[16];
@@ -133,7 +136,6 @@ float CTimeCycle::m_fShadowSideY[16];
float CTimeCycle::m_fShadowDisplacementX[16];
float CTimeCycle::m_fShadowDisplacementY[16];
void
CTimeCycle::Initialise(void)
{
@@ -233,15 +235,15 @@ CTimeCycle::Initialise(void)
m_nSunCoronaRed[h][w] = sunCoronaR;
m_nSunCoronaGreen[h][w] = sunCoronaG;
m_nSunCoronaBlue[h][w] = sunCoronaB;
m_fSunSize[h][w] = sunSz;
m_fSpriteSize[h][w] = sprSz;
m_fSpriteBrightness[h][w] = sprBght;
m_fSunSize[h][w] = sunSz * 10.0f;
m_fSpriteSize[h][w] = sprSz * 10.0f;
m_fSpriteBrightness[h][w] = sprBght * 10.0f;
m_nShadowStrength[h][w] = shad;
m_nLightShadowStrength[h][w] = lightShad;
m_nPoleShadowStrength[h][w] = poleShad;
m_fFarClip[h][w] = farClp;
m_fFogStart[h][w] = fogSt;
m_fLightsOnGroundBrightness[h][w] = lightGnd;
m_fLightsOnGroundBrightness[h][w] = lightGnd * 10.0f;
m_nLowCloudsRed[h][w] = cloudR;
m_nLowCloudsGreen[h][w] = cloudG;
m_nLowCloudsBlue[h][w] = cloudB;
@@ -265,6 +267,51 @@ CTimeCycle::Initialise(void)
debug("CTimeCycle ready\n");
}
static float interp_c0, interp_c1, interp_c2, interp_c3;
float CTimeCycle::Interpolate(int8 *a, int8 *b)
{
return a[CWeather::OldWeatherType] * interp_c0 +
b[CWeather::OldWeatherType] * interp_c1 +
a[CWeather::NewWeatherType] * interp_c2 +
b[CWeather::NewWeatherType] * interp_c3;
}
float CTimeCycle::Interpolate(uint8 *a, uint8 *b)
{
return a[CWeather::OldWeatherType] * interp_c0 +
b[CWeather::OldWeatherType] * interp_c1 +
a[CWeather::NewWeatherType] * interp_c2 +
b[CWeather::NewWeatherType] * interp_c3;
}
float CTimeCycle::Interpolate(int16 *a, int16 *b)
{
return a[CWeather::OldWeatherType] * interp_c0 +
b[CWeather::OldWeatherType] * interp_c1 +
a[CWeather::NewWeatherType] * interp_c2 +
b[CWeather::NewWeatherType] * interp_c3;
}
void
CTimeCycle::StartExtraColour(int32 c, bool fade)
{
m_bExtraColourOn = true;
m_ExtraColour = c;
if(fade)
m_ExtraColourInter = 0.0f;
else
m_ExtraColourInter = 1.0f;
}
void
CTimeCycle::StopExtraColour(bool fade)
{
m_bExtraColourOn = false;
if(!fade)
m_ExtraColourInter = 0.0f;
}
void
CTimeCycle::Update(void)
{
@@ -274,12 +321,12 @@ CTimeCycle::Update(void)
int w2 = CWeather::NewWeatherType;
float timeInterp = (CClock::GetMinutes() + CClock::GetSeconds()/60.0f)/60.0f;
// coefficients for a bilinear interpolation
float c0 = (1.0f-timeInterp) * (1.0f-CWeather::InterpolationValue);
float c1 = timeInterp * (1.0f-CWeather::InterpolationValue);
float c2 = (1.0f-timeInterp) * CWeather::InterpolationValue;
float c3 = timeInterp * CWeather::InterpolationValue;
interp_c0 = (1.0f-timeInterp) * (1.0f-CWeather::InterpolationValue);
interp_c1 = timeInterp * (1.0f-CWeather::InterpolationValue);
interp_c2 = (1.0f-timeInterp) * CWeather::InterpolationValue;
interp_c3 = timeInterp * CWeather::InterpolationValue;
#define INTERP(v) v[h1][w1]*c0 + v[h2][w1]*c1 + v[h1][w2]*c2 + v[h2][w2]*c3;
#define INTERP(v) Interpolate(v[h1], v[h2])
m_nCurrentSkyTopRed = INTERP(m_nSkyTopRed);
m_nCurrentSkyTopGreen = INTERP(m_nSkyTopGreen);
@@ -317,15 +364,15 @@ CTimeCycle::Update(void)
m_nCurrentSunCoronaGreen = INTERP(m_nSunCoronaGreen);
m_nCurrentSunCoronaBlue = INTERP(m_nSunCoronaBlue);
m_fCurrentSunSize = INTERP(m_fSunSize);
m_fCurrentSpriteSize = INTERP(m_fSpriteSize);
m_fCurrentSpriteBrightness = INTERP(m_fSpriteBrightness);
m_fCurrentSunSize = INTERP(m_fSunSize)/10.0f;
m_fCurrentSpriteSize = INTERP(m_fSpriteSize)/10.0f;
m_fCurrentSpriteBrightness = INTERP(m_fSpriteBrightness)/10.0f;
m_nCurrentShadowStrength = INTERP(m_nShadowStrength);
m_nCurrentLightShadowStrength = INTERP(m_nLightShadowStrength);
m_nCurrentPoleShadowStrength = INTERP(m_nPoleShadowStrength);
m_fCurrentFarClip = INTERP(m_fFarClip);
m_fCurrentFogStart = INTERP(m_fFogStart);
m_fCurrentLightsOnGroundBrightness = INTERP(m_fLightsOnGroundBrightness);
m_fCurrentLightsOnGroundBrightness = INTERP(m_fLightsOnGroundBrightness)/10.0f;
m_nCurrentLowCloudsRed = INTERP(m_nLowCloudsRed);
m_nCurrentLowCloudsGreen = INTERP(m_nLowCloudsGreen);
@@ -347,6 +394,7 @@ CTimeCycle::Update(void)
m_fCurrentWaterGreen = INTERP(m_fWaterGreen);
m_fCurrentWaterBlue = INTERP(m_fWaterBlue);
m_fCurrentWaterAlpha = INTERP(m_fWaterAlpha);
#undef INTERP
if(m_FogReduction != 0)
m_fCurrentFarClip = Max(m_fCurrentFarClip, m_FogReduction/64.0f * 650.0f);
@@ -360,7 +408,88 @@ CTimeCycle::Update(void)
sunPos.z = 0.2f - Cos(sunAngle);
sunPos.Normalise();
// TODO(MIAMI): extra colours
if(m_bExtraColourOn)
m_ExtraColourInter = Min(1.0f, m_ExtraColourInter + CTimer::GetTimeStep()/120.0f);
else
m_ExtraColourInter = Max(-.0f, m_ExtraColourInter - CTimer::GetTimeStep()/120.0f);
if(m_ExtraColourInter > 0.0f){
#define INTERP(extra,cur) (m_ExtraColourInter*extra[m_ExtraColour][WEATHER_EXTRACOLOURS] + (1.0f-m_ExtraColourInter)*cur)
#define INTERPscl(extra,scl,cur) (m_ExtraColourInter*extra[m_ExtraColour][WEATHER_EXTRACOLOURS]/scl + (1.0f-m_ExtraColourInter)*cur)
if(m_nSkyTopRed[m_ExtraColour][WEATHER_EXTRACOLOURS] != 0 ||
m_nSkyTopGreen[m_ExtraColour][WEATHER_EXTRACOLOURS] != 0 ||
m_nSkyTopBlue[m_ExtraColour][WEATHER_EXTRACOLOURS] != 0){
m_nCurrentSkyTopRed = INTERP(m_nSkyTopRed,m_nCurrentSkyTopRed);
m_nCurrentSkyTopGreen = INTERP(m_nSkyTopGreen,m_nCurrentSkyTopGreen);
m_nCurrentSkyTopBlue = INTERP(m_nSkyTopBlue,m_nCurrentSkyTopBlue);
m_nCurrentSkyBottomRed = INTERP(m_nSkyBottomRed,m_nCurrentSkyBottomRed);
m_nCurrentSkyBottomGreen = INTERP(m_nSkyBottomGreen,m_nCurrentSkyBottomGreen);
m_nCurrentSkyBottomBlue = INTERP(m_nSkyBottomBlue,m_nCurrentSkyBottomBlue);
m_nCurrentSunCoreRed = INTERP(m_nSunCoreRed,m_nCurrentSunCoreRed);
m_nCurrentSunCoreGreen = INTERP(m_nSunCoreGreen,m_nCurrentSunCoreGreen);
m_nCurrentSunCoreBlue = INTERP(m_nSunCoreBlue,m_nCurrentSunCoreBlue);
m_nCurrentSunCoronaRed = INTERP(m_nSunCoronaRed,m_nCurrentSunCoronaRed);
m_nCurrentSunCoronaGreen = INTERP(m_nSunCoronaGreen,m_nCurrentSunCoronaGreen);
m_nCurrentSunCoronaBlue = INTERP(m_nSunCoronaBlue,m_nCurrentSunCoronaBlue);
m_fCurrentSunSize = INTERPscl(m_fSunSize,10.0f,m_fCurrentSunSize);
m_nCurrentLowCloudsRed = INTERP(m_nLowCloudsRed,m_nCurrentLowCloudsRed);
m_nCurrentLowCloudsGreen = INTERP(m_nLowCloudsGreen,m_nCurrentLowCloudsGreen);
m_nCurrentLowCloudsBlue = INTERP(m_nLowCloudsBlue,m_nCurrentLowCloudsBlue);
m_nCurrentFluffyCloudsTopRed = INTERP(m_nFluffyCloudsTopRed,m_nCurrentFluffyCloudsTopRed);
m_nCurrentFluffyCloudsTopGreen = INTERP(m_nFluffyCloudsTopGreen,m_nCurrentFluffyCloudsTopGreen);
m_nCurrentFluffyCloudsTopBlue = INTERP(m_nFluffyCloudsTopBlue,m_nCurrentFluffyCloudsTopBlue);
m_nCurrentFluffyCloudsBottomRed = INTERP(m_nFluffyCloudsBottomRed,m_nCurrentFluffyCloudsBottomRed);
m_nCurrentFluffyCloudsBottomGreen = INTERP(m_nFluffyCloudsBottomGreen,m_nCurrentFluffyCloudsBottomGreen);
m_nCurrentFluffyCloudsBottomBlue = INTERP(m_nFluffyCloudsBottomBlue,m_nCurrentFluffyCloudsBottomBlue);
m_fCurrentWaterRed = INTERP(m_fWaterRed,m_fCurrentWaterRed);
m_fCurrentWaterGreen = INTERP(m_fWaterGreen,m_fCurrentWaterGreen);
m_fCurrentWaterBlue = INTERP(m_fWaterBlue,m_fCurrentWaterBlue);
m_fCurrentWaterAlpha = INTERP(m_fWaterAlpha,m_fCurrentWaterAlpha);
}
m_fCurrentAmbientRed = INTERP(m_nAmbientRed,m_fCurrentAmbientRed);
m_fCurrentAmbientGreen = INTERP(m_nAmbientGreen,m_fCurrentAmbientGreen);
m_fCurrentAmbientBlue = INTERP(m_nAmbientBlue,m_fCurrentAmbientBlue);
m_fCurrentAmbientRed_Obj = INTERP(m_nAmbientRed_Obj,m_fCurrentAmbientRed_Obj);
m_fCurrentAmbientGreen_Obj = INTERP(m_nAmbientGreen_Obj,m_fCurrentAmbientGreen_Obj);
m_fCurrentAmbientBlue_Obj = INTERP(m_nAmbientBlue_Obj,m_fCurrentAmbientBlue_Obj);
m_fCurrentAmbientRed_Bl = INTERP(m_nAmbientRed_Bl,m_fCurrentAmbientRed_Bl);
m_fCurrentAmbientGreen_Bl = INTERP(m_nAmbientGreen_Bl,m_fCurrentAmbientGreen_Bl);
m_fCurrentAmbientBlue_Bl = INTERP(m_nAmbientBlue_Bl,m_fCurrentAmbientBlue_Bl);
m_fCurrentAmbientRed_Obj_Bl = INTERP(m_nAmbientRed_Obj_Bl,m_fCurrentAmbientRed_Obj_Bl);
m_fCurrentAmbientGreen_Obj_Bl = INTERP(m_nAmbientGreen_Obj_Bl,m_fCurrentAmbientGreen_Obj_Bl);
m_fCurrentAmbientBlue_Obj_Bl = INTERP(m_nAmbientBlue_Obj_Bl,m_fCurrentAmbientBlue_Obj_Bl);
m_fCurrentDirectionalRed = INTERP(m_nDirectionalRed,m_fCurrentDirectionalRed);
m_fCurrentDirectionalGreen = INTERP(m_nDirectionalGreen,m_fCurrentDirectionalGreen);
m_fCurrentDirectionalBlue = INTERP(m_nDirectionalBlue,m_fCurrentDirectionalBlue);
m_fCurrentSpriteSize = INTERPscl(m_fSpriteSize,10.0f,m_fCurrentSpriteSize);
m_fCurrentSpriteBrightness = INTERPscl(m_fSpriteBrightness,10.0f,m_fCurrentSpriteBrightness);
m_nCurrentShadowStrength = INTERP(m_nShadowStrength,m_nCurrentShadowStrength);
m_nCurrentLightShadowStrength = INTERP(m_nLightShadowStrength,m_nCurrentLightShadowStrength);
m_nCurrentPoleShadowStrength = INTERP(m_nPoleShadowStrength,m_nCurrentPoleShadowStrength);
m_fCurrentFarClip = INTERP(m_fFarClip,m_fCurrentFarClip);
m_fCurrentFogStart = INTERP(m_fFogStart,m_fCurrentFogStart);
m_fCurrentLightsOnGroundBrightness = INTERPscl(m_fLightsOnGroundBrightness,10.0f,m_fCurrentLightsOnGroundBrightness);
m_fCurrentBlurRed = INTERP(m_fBlurRed,m_fCurrentBlurRed);
m_fCurrentBlurGreen = INTERP(m_fBlurGreen,m_fCurrentBlurGreen);
m_fCurrentBlurBlue = INTERP(m_fBlurBlue,m_fCurrentBlurBlue);
#undef INTERP
#undef INTERPscl
}
if(TheCamera.m_BlurType == MOTION_BLUR_NONE || TheCamera.m_BlurType == MOTION_BLUR_LIGHT_SCENE)
TheCamera.SetMotionBlur(m_fCurrentBlurRed, m_fCurrentBlurGreen, m_fCurrentBlurBlue, 5, MOTION_BLUR_LIGHT_SCENE);