cAudioManager::ProcessPedOneShots + fixes

This commit is contained in:
Sergeanur
2020-11-23 00:00:53 +02:00
parent a259b6b8ab
commit 43d5831394
7 changed files with 692 additions and 440 deletions

View File

@@ -390,7 +390,7 @@ public:
bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; //done
void PlayLoadedMissionAudio(uint8 slot); // done
void PlayOneShot(int32 index, int16 sound, float vol); // done
void PlayOneShot(int32 index, uint16 sound, float vol); // done
void PlaySuspectLastSeen(float x, float y, float z); // done
void PlayerJustGotInCar() const; // done
void PlayerJustLeftCar() const; // done
@@ -435,7 +435,7 @@ public:
void ProcessModelVehicle(cVehicleParams& params); // done
void ProcessOneShotScriptObject(uint8 sound); //
void ProcessPed(CPhysical *ped); // done
void ProcessPedOneShots(cPedParams *params); //
void ProcessPedOneShots(cPedParams &params); //
void ProcessPhysical(int32 id); // done
void ProcessPlane(cVehicleParams& params); // done
void ProcessPlayerMood(); // done
@@ -500,7 +500,7 @@ public:
bool SetupJumboRumbleSound(uint8 emittingVol);
bool SetupJumboTaxiSound(uint8 vol);
bool SetupJumboWhineSound(uint8 emittingVol, uint32 freq);
void SetupPedComments(cPedParams *params, uint32 sound); // done
void SetupPedComments(cPedParams &params, uint16 sound); // done
void SetupSuspectLastSeenReport();
void Terminate(); //done