merge upstream
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@@ -321,8 +321,8 @@ public:
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void ProcessEntity(int32 sound); // done
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void ProcessExplosions(int32 explosion); // done
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void ProcessFireHydrant(); // done
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void ProcessFires(int32 entity); // done
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void ProcessFrontEnd(); //
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void ProcessFires(int32 entity); //
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void ProcessFrontEnd(); // done
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void ProcessGarages(); //
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void ProcessCarHeli(cVehicleParams* params); // done
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void ProcessVehicleFlatTyre(cVehicleParams* params); // done
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@@ -418,7 +418,7 @@ public:
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CVehicle *FindVehicleOfPlayer(); //done
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void SetPedTalkingStatus(CPed *ped, uint8 status);
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void SetPlayersMood(uint8 mood, int32 time);
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void SetPlayersMood(uint8 mood, uint32 time);
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#ifdef GTA_PC
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// only used in pc
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