Cleanup
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@@ -1792,7 +1792,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
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neededPos.z = autoZPos.z;
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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} else if (neededPos.z <= currentZ && m_pVehicleAnim && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE) {
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adjustedTimeStep = Min(m_pVehicleAnim->timeStep, 0.1f);
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adjustedTimeStep = min(m_pVehicleAnim->timeStep, 0.1f);
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// Smoothly change ped position
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neededPos.z = currentZ - (currentZ - neededPos.z) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep);
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@@ -1807,12 +1807,12 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
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if (m_pVehicleAnim &&
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(vehAnim == ANIM_CAR_GETIN_RHS || vehAnim == ANIM_CAR_GETIN_LOW_RHS || vehAnim == ANIM_CAR_GETIN_LHS || vehAnim == ANIM_CAR_GETIN_LOW_LHS
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|| vehAnim == ANIM_CAR_QJACK || vehAnim == ANIM_VAN_GETIN_L || vehAnim == ANIM_VAN_GETIN)) {
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adjustedTimeStep = Min(m_pVehicleAnim->timeStep, 0.1f);
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adjustedTimeStep = min(m_pVehicleAnim->timeStep, 0.1f);
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// Smoothly change ped position
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neededPos.z = (neededPos.z - currentZ) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep) + currentZ;
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} else if (m_nPedState == PED_ENTER_CAR || m_nPedState == PED_CARJACK) {
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neededPos.z = Max(currentZ, autoZPos.z);
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neededPos.z = max(currentZ, autoZPos.z);
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}
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}
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}
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@@ -4771,12 +4771,12 @@ CPed::FightStrike(CVector &touchedNodePos)
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float moveMult;
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if (m_lastFightMove == FIGHTMOVE_GROUNDKICK) {
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moveMult = Min(damageMult * 0.6f, 4.0f);
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moveMult = min(damageMult * 0.6f, 4.0f);
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} else {
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if (nearPed->m_nPedState != PED_DIE || damageMult >= 20) {
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moveMult = damageMult;
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} else {
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moveMult = Min(damageMult * 2.0f, 14.0f);
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moveMult = min(damageMult * 2.0f, 14.0f);
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}
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}
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