uint8 enums fixed
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@@ -212,7 +212,7 @@ enum PedOnGroundState {
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PED_DEAD_ON_THE_FLOOR
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};
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enum PointBlankNecessity : uint8 {
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enum PointBlankNecessity {
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NO_POINT_BLANK_PED,
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POINT_BLANK_FOR_WANTED_PED,
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POINT_BLANK_FOR_SOMEONE_ELSE
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@@ -598,7 +598,7 @@ public:
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#endif
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bool CheckForExplosions(CVector2D &area);
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CPed *CheckForGunShots(void);
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PointBlankNecessity CheckForPointBlankPeds(CPed*);
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uint8 CheckForPointBlankPeds(CPed*);
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bool CheckIfInTheAir(void);
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void ClearAll(void);
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void SetPointGunAt(CEntity*);
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