uint8 enums fixed
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@@ -329,7 +329,7 @@ CPed::SetAttack(CEntity *victim)
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if (IsPlayer())
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CPad::GetPad(0)->ResetAverageWeapon();
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PointBlankNecessity pointBlankStatus;
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uint8 pointBlankStatus;
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if ((curWeapon->m_eWeaponFire == WEAPON_FIRE_INSTANT_HIT || GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER)
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&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON
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&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON_RUNABOUT
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@@ -475,7 +475,7 @@ CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg)
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ped->ClearAttack();
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}
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PointBlankNecessity
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uint8
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CPed::CheckForPointBlankPeds(CPed *pedToVerify)
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{
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float pbDistance = 1.1f;
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