Menu borders and weapon fixes

This commit is contained in:
eray orçunus
2020-05-24 02:59:30 +03:00
parent 5276abb0fb
commit 4870d9a31b
13 changed files with 384 additions and 225 deletions

View File

@@ -137,9 +137,10 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR
CRGBA TopColor(TopRed, TopGreen, TopBlue, Alpha);
CRGBA BottomColor(BottomRed, BottomGreen, BottomBlue, Alpha);
CDraw::CalculateAspectRatio();
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
RwCameraClear(Scene.camera, &TopColor.rwRGBA, rwCAMERACLEARZ);
if(!RsCameraBeginUpdate(Scene.camera))
return false;
@@ -155,6 +156,7 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR
bool
DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha)
{
CDraw::CalculateAspectRatio();
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
@@ -948,15 +950,12 @@ Render2dStuffAfterFade(void)
CHud::DrawAfterFade();
CFont::DrawFonts();
CCredits::Render();
}
void
Idle(void *arg)
{
#ifdef ASPECT_RATIO_SCALE
CDraw::SetAspectRatio(CDraw::FindAspectRatio());
#endif
CTimer::Update();
#ifdef TIMEBARS
@@ -1062,6 +1061,7 @@ Idle(void *arg)
tbEndTimer("Render2dStuff");
#endif
}else{
CDraw::CalculateAspectRatio();
#ifdef ASPECT_RATIO_SCALE
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
#else
@@ -1090,7 +1090,7 @@ Idle(void *arg)
#ifdef TIMEBARS
tbEndTimer("Render2dStuff-Fade");
#endif
CCredits::Render();
// CCredits::Render(); // They added it to function above and also forgot it here
#ifdef TIMEBARS
tbDisplay();
@@ -1105,10 +1105,7 @@ Idle(void *arg)
void
FrontendIdle(void)
{
#ifdef ASPECT_RATIO_SCALE
CDraw::SetAspectRatio(CDraw::FindAspectRatio());
#endif
CDraw::CalculateAspectRatio();
CTimer::Update();
CSprite2d::SetRecipNearClip(); // this should be on InitialiseRenderWare according to PS2 asm. seems like a bug fix
CSprite2d::InitPerFrame();
@@ -1119,11 +1116,7 @@ FrontendIdle(void)
if(RsGlobal.quit)
return;
#ifdef ASPECT_RATIO_SCALE
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
#else
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
#endif
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
if(!RsCameraBeginUpdate(Scene.camera))
@@ -1133,7 +1126,7 @@ FrontendIdle(void)
RenderMenus();
DoFade();
Render2dStuffAfterFade();
// CFont::DrawFonts(); // redundant
CFont::DrawFonts();
DoRWStuffEndOfFrame();
}
@@ -1239,9 +1232,8 @@ TheModelViewer(void)
#if (defined(GTA_PS2) || defined(GTA_XBOX))
//TODO
#else
#ifdef ASPECT_RATIO_SCALE
CDraw::SetAspectRatio(CDraw::FindAspectRatio());
#endif
CDraw::CalculateAspectRatio();
CAnimViewer::Update();
CTimer::Update();
SetLightsWithTimeOfDayColour(Scene.world);