add NoMovies ini option, rename gDrawVersionText, always save ini after loading
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@@ -92,7 +92,10 @@ bool gbModelViewer;
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bool gbShowTimebars;
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#endif
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#ifdef DRAW_GAME_VERSION_TEXT
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bool gDrawVersionText; // Our addition, we think it was always enabled on !MASTER builds
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bool gbDrawVersionText; // Our addition, we think it was always enabled on !MASTER builds
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#endif
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#ifdef NO_MOVIES
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bool gbNoMovies;
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#endif
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volatile int32 frameCount;
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@@ -1109,7 +1112,7 @@ DisplayGameDebugText()
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#ifdef DRAW_GAME_VERSION_TEXT
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wchar ver[200];
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if(gDrawVersionText) // This realtime switch is our thing
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if(gbDrawVersionText) // This realtime switch is our thing
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{
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#ifdef USE_OUR_VERSIONING
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