m_nWantedLevel -> GetWantedLevel()
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@@ -582,7 +582,7 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree
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CVector playerCentreOfWorld = FindPlayerCentreOfWorld(CWorld::PlayerInFocus);
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CTheZones::GetZoneInfoForTimeOfDay(&playerCentreOfWorld, &zoneInfo);
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CWanted *wantedInfo = playerInfo->m_pPed->m_pWanted;
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if (wantedInfo->m_nWantedLevel > 2) {
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if (wantedInfo->GetWantedLevel() > 2) {
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if (ms_nNumCop < wantedInfo->m_MaxCops && !playerInfo->m_pPed->bInVehicle
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&& (CCarCtrl::NumLawEnforcerCars >= wantedInfo->m_MaximumLawEnforcerVehicles
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|| CCarCtrl::NumRandomCars >= playerInfo->m_nTrafficMultiplier * CCarCtrl::CarDensityMultiplier
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