added wrappers around math functions
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@@ -34,8 +34,8 @@ CPedIK::RotateTorso(AnimBlendFrameData *animBlend, LimbOrientation *limb, bool c
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// rotation == 0 -> looking in y direction
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// left? vector
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float c = cos(m_ped->m_fRotationCur);
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float s = sin(m_ped->m_fRotationCur);
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float c = Cos(m_ped->m_fRotationCur);
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float s = Sin(m_ped->m_fRotationCur);
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rightVector.x = -(c*mat->right.x + s*mat->right.y);
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rightVector.y = -(c*mat->up.x + s*mat->up.y);
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rightVector.z = -(c*mat->at.x + s*mat->at.y);
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