added wrappers around math functions
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@@ -173,7 +173,7 @@ void CHud::Draw()
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
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float fStep = sin((CTimer::GetTimeInMilliseconds() & 1023) * 0.0061328127);
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float fStep = Sin((CTimer::GetTimeInMilliseconds() & 1023) * 0.0061328127);
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float fMultBright = SpriteBrightness * 0.03f * (0.25f * fStep + 0.75f);
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CRect rect;
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#ifndef ASPECT_RATIO_SCALE
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