CCarCtrl::GenerateOneRandomVehicle!
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@@ -1,4 +1,5 @@
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#pragma once
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#include "Timer.h"
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class CVehicle;
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@@ -62,15 +63,15 @@ public:
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uint32 m_nCurrentRouteNode;
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uint32 m_nNextRouteNode;
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uint32 m_nPrevRouteNode;
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uint32 m_nTotalSpeedScaleFactor;
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uint32 m_nSpeedScaleFactor;
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uint32 m_nTimeEnteredCurve;
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uint32 m_nCurveSpeedScale;
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uint32 m_nCurrentPathNodeInfo;
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uint32 m_nNextPathNodeInfo;
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uint32 m_nPreviousPathNodeInfo;
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uint32 m_nTimeToStartMission;
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uint32 m_nTimeSwitchedToRealPhysics;
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int8 m_nPreviousDirection;
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int8 m_nCurrentDirecton;
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int8 m_nCurrentDirection;
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int8 m_nNextDirection;
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int8 m_nPreviousLane;
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int8 m_nCurrentLane;
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@@ -94,13 +95,13 @@ public:
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m_nPrevRouteNode = 0;
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m_nNextRouteNode = m_nPrevRouteNode;
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m_nCurrentRouteNode = m_nNextRouteNode;
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m_nTotalSpeedScaleFactor = 0;
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m_nSpeedScaleFactor = 1000;
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m_nTimeEnteredCurve = 0;
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m_nCurveSpeedScale = 1000;
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m_nPreviousPathNodeInfo = 0;
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m_nNextPathNodeInfo = m_nPreviousPathNodeInfo;
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m_nCurrentPathNodeInfo = m_nNextPathNodeInfo;
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m_nNextDirection = 1;
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m_nCurrentDirecton = m_nNextDirection;
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m_nCurrentDirection = m_nNextDirection;
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m_nPreviousLane = m_nCurrentLane = 0;
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m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
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m_nCarMission = MISSION_NONE;
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