added a few registered pointers and memory debug
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@@ -243,6 +243,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
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buf += 44;
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if(model.numSpheres > 0){
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model.spheres = (CColSphere*)RwMalloc(model.numSpheres*sizeof(CColSphere));
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REGISTER_MEMPTR(&model.spheres);
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for(i = 0; i < model.numSpheres; i++){
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model.spheres[i].Set(*(float*)buf, *(CVector*)(buf+4), buf[16], buf[17]);
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buf += 20;
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@@ -254,6 +255,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
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buf += 4;
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if(model.numLines > 0){
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model.lines = (CColLine*)RwMalloc(model.numLines*sizeof(CColLine));
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REGISTER_MEMPTR(&model.lines);
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for(i = 0; i < model.numLines; i++){
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model.lines[i].Set(*(CVector*)buf, *(CVector*)(buf+12));
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buf += 24;
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@@ -265,6 +267,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
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buf += 4;
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if(model.numBoxes > 0){
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model.boxes = (CColBox*)RwMalloc(model.numBoxes*sizeof(CColBox));
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REGISTER_MEMPTR(&model.boxes);
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for(i = 0; i < model.numBoxes; i++){
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model.boxes[i].Set(*(CVector*)buf, *(CVector*)(buf+12), buf[24], buf[25]);
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buf += 28;
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@@ -276,6 +279,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
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buf += 4;
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if(numVertices > 0){
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model.vertices = (CompressedVector*)RwMalloc(numVertices*sizeof(CompressedVector));
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REGISTER_MEMPTR(&model.vertices);
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for(i = 0; i < numVertices; i++){
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model.vertices[i].Set(*(float*)buf, *(float*)(buf+4), *(float*)(buf+8));
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if(Abs(*(float*)buf) >= 256.0f ||
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@@ -291,6 +295,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
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buf += 4;
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if(model.numTriangles > 0){
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model.triangles = (CColTriangle*)RwMalloc(model.numTriangles*sizeof(CColTriangle));
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REGISTER_MEMPTR(&model.triangles);
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for(i = 0; i < model.numTriangles; i++){
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model.triangles[i].Set(model.vertices, *(int32*)buf, *(int32*)(buf+4), *(int32*)(buf+8), buf[12], buf[13]);
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buf += 16;
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