script revision
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@@ -273,9 +273,17 @@ CBoat::ProcessControl(void)
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if(0.1f * m_fMass * GRAVITY*CTimer::GetTimeStep() < buoyanceImpulse.z){
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bBoatInWater = true;
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bIsInWater = true;
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if (GetUp().z < -0.6f && Abs(GetMoveSpeed().x) < 0.05 && Abs(GetMoveSpeed().y) < 0.05) {
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bIsDrowning = true;
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if (pDriver)
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pDriver->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
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}
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else
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bIsDrowning = false;
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}else{
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bBoatInWater = false;
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bIsInWater = false;
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bIsDrowning = false;
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}
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m_fVolumeUnderWater = mod_Buoyancy.m_volumeUnderWater;
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@@ -519,6 +527,7 @@ CBoat::ProcessControl(void)
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}else{
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bBoatInWater = false;
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bIsInWater = false;
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bIsDrowning = false;
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}
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if(m_bIsAnchored){
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