script revision
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@@ -182,10 +182,16 @@ public:
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uint8 bVehicleColProcessed : 1;// Has ProcessEntityCollision been processed for this car?
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uint8 bIsCarParkVehicle : 1; // Car has been created using the special CAR_PARK script command
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uint8 bHasAlreadyBeenRecorded : 1; // Used for replays
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uint8 bPartOfConvoy : 1;
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//uint8 bHeliMinimumTilt : 1; // This heli should have almost no tilt really
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//uint8 bAudioChangingGear : 1; // sounds like vehicle is changing gear
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uint8 bIsDrowning : 1; // is vehicle occupants taking damage in water (i.e. vehicle is dead in water)
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//uint8 bTyresDontBurst : 1; // If this is set the tyres are invincible
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uint8 bCreatedAsPoliceVehicle : 1;// True if this guy was created as a police vehicle (enforcer, policecar, miamivice car etc)
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//uint8 bRestingOnPhysical : 1; // Dont go static cause car is sitting on a physical object that might get removed
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uint8 bParking : 1;
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//uint8 bCanPark : 1;
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uint8 m_bombType : 3;
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