ccamera cleanup
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@@ -624,7 +624,7 @@ public:
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void SetNewPlayerWeaponMode(int16 mode, int16 minZoom, int16 maxZoom);
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void ClearPlayerWeaponMode(void);
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void UpdateAimingCoors(CVector const &coors);
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void Find3rdPersonCamTargetVector(float dist, CVector pos, CVector &source, CVector &target);
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bool Find3rdPersonCamTargetVector(float dist, CVector pos, CVector &source, CVector &target);
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float Find3rdPersonQuickAimPitch(void);
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// Physical camera
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