more Radar code
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@@ -100,7 +100,7 @@ public:
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static void Draw3dMarkers();
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static void DrawMap();
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static void StreamRadarSections(int x, int y);
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static int ClipRadarPoly(CVector2D *out, CVector2D *in);
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static int ClipRadarPoly(CVector2D *out, const CVector2D *in);
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static void DrawRadarSection(int x, int y);
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static void RequestMapSection(int x, int y);
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static void RemoveMapSection(int x, int y);
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@@ -116,10 +116,12 @@ public:
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static void DrawRadarMask();
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static void SetRadarMarkerState(int counter, int flag);
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static bool DisplayThisBlip(int counter);
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static void GetTextureCorners(int x, int y, CVector2D * out);
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static void ClipRadarTileCoords(int *x, int *y);
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static void TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int x, int y);
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static void TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in);
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static void TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in);
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static void TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in);
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// no in CRadar in the game:
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static void GetTextureCorners(int x, int y, CVector2D *out);
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static void ClipRadarTileCoords(int &x, int &y);
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};
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