Many fixes and cleanup
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@@ -61,7 +61,7 @@ class CWorld
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public:
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static uint8 &PlayerInFocus;
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static CPlayerInfo (&Players)[NUMPLAYERS];
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static CPlayerInfo Players[NUMPLAYERS];
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static CEntity *&pIgnoreEntity;
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static bool &bIncludeDeadPeds;
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static bool &bNoMoreCollisionTorque;
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@@ -144,7 +144,7 @@ public:
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static void TriggerExplosion(const CVector &, float, float, CEntity*, bool);
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};
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extern CColPoint *gaTempSphereColPoints;
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extern CColPoint gaTempSphereColPoints[MAX_COLLISION_POINTS];
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class CPlayerPed;
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class CVehicle;
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