Added camera funcs to Replay
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@@ -49,6 +49,8 @@ struct CStoredDetailedAnimationState
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uint16 aFlags2[6];
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};
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void PlayReplayFromHD(void);
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class CReplay
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{
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enum {
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@@ -245,6 +247,9 @@ private:
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static float &CameraFocusY;
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static float &CameraFocusZ;
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static bool &bPlayerInRCBuggy;
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static float &fDistanceLookAroundCam;
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static float &fAlphaAngleLookAroundCam;
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static float &fBetaAngleLookAroundCam;
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public:
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static void Init(void);
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@@ -283,4 +288,7 @@ private:
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static void FindFirstFocusCoordinate(CVector *coord);
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static void ProcessLookAroundCam(void);
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static size_t FindSizeOfPacket(uint8);
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/* Absolute nonsense, but how could this function end up being outside of class? */
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friend void PlayReplayFromHD(void);
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};
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