make game load all platform dffs
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@@ -54,4 +54,6 @@ RwCamera *CameraCreate(RwInt32 width,
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void _TexturePoolsInitialise();
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void _TexturePoolsShutdown();
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void _TexturePoolsShutdown();
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RpAtomic *ConvertPlatformAtomic(RpAtomic *atomic, void *data);
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