cMusicManager, cDMAudio, radio position save/load, a few commands implemented
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@@ -463,8 +463,7 @@ bool CGame::Initialise(const char* datFile)
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#ifdef USE_TEXTURE_POOL
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_TexturePoolsUnknown(true);
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#endif
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// TODO(Miami)
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// DMAudio.SetStartingTrackPositions(1);
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DMAudio.SetStartingTrackPositions(true);
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DMAudio.ChangeMusicMode(MUSICMODE_GAME);
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return true;
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}
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