CEntity and C(Vu)Vector fixes and cleanup
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@@ -141,11 +141,11 @@ public:
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return (RpClump*)m_rwObject;
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}
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void GetBoundCentre(CVector &out);
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void GetBoundCentre(CVUVECTOR &out);
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CVector GetBoundCentre(void);
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float GetBoundRadius(void);
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float GetDistanceFromCentreOfMassToBaseOfModel(void);
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bool GetIsTouching(CVector const ¢er, float r);
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bool GetIsTouching(CVUVECTOR const ¢er, float r);
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bool GetIsOnScreen(void);
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bool GetIsOnScreenComplex(void);
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bool IsVisible(void);
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