CEntity and C(Vu)Vector fixes and cleanup
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@@ -216,7 +216,7 @@ CPhysical::RemoveAndAdd(void)
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CRect
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CPhysical::GetBoundRect(void)
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{
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CVector center;
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CVUVECTOR center;
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float radius;
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GetBoundCentre(center);
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radius = GetBoundRadius();
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@@ -1086,7 +1086,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
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CPhysical *A, *B;
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CObject *Bobj;
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bool canshift;
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CVector center;
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CVUVECTOR center;
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float radius;
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int numCollisions;
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@@ -1244,7 +1244,7 @@ CPhysical::ProcessCollisionSectorList_SimpleCar(CPtrList *lists)
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{
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static CColPoint aColPoints[MAX_COLLISION_POINTS];
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float radius;
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CVector center;
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CVUVECTOR center;
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int listtype;
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CPhysical *A, *B;
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int numCollisions;
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@@ -1406,7 +1406,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
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{
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static CColPoint aColPoints[MAX_COLLISION_POINTS];
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float radius;
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CVector center;
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CVUVECTOR center;
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CPtrList *list;
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CPhysical *A, *B;
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CObject *Aobj, *Bobj;
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