Merge remote-tracking branch 'origin/master' into miami

# Conflicts:
#	src/control/GameLogic.cpp
#	src/control/PathFind.cpp
#	src/control/RoadBlocks.cpp
#	src/control/Script.cpp
#	src/control/Script.h
#	src/core/Frontend.cpp
#	src/core/Frontend.h
#	src/core/MenuScreens.cpp
#	src/core/TempColModels.cpp
#	src/core/config.h
#	src/core/re3.cpp
#	src/modelinfo/SimpleModelInfo.cpp
#	src/modelinfo/VehicleModelInfo.cpp
#	src/modelinfo/VehicleModelInfo.h
#	src/render/Skidmarks.h
#	src/render/WaterLevel.cpp
#	src/save/GenericGameStorage.h
#	src/vehicles/Automobile.cpp
#	src/vehicles/Automobile.h
#	src/vehicles/DamageManager.cpp
#	src/vehicles/Vehicle.cpp
#	src/vehicles/Vehicle.h
This commit is contained in:
Sergeanur
2020-06-03 01:24:08 +03:00
17 changed files with 445 additions and 17 deletions

View File

@@ -73,6 +73,9 @@ float FramesPerSecond = 30.0f;
bool gbPrintShite = false;
bool gbModelViewer;
#ifdef TIMEBARS
bool gbShowTimebars;
#endif
int32 frameCount;
@@ -95,7 +98,6 @@ void TheGame(void);
void DebugMenuPopulate(void);
#endif
void
ValidateVersion()
{
@@ -1095,8 +1097,10 @@ Idle(void *arg)
#endif
// CCredits::Render(); // They added it to function above and also forgot it here
#ifdef TIMEBARS
tbDisplay();
if (gbShowTimebars)
tbDisplay();
#endif
DoRWStuffEndOfFrame();