Merge remote-tracking branch 'origin/master' into miami
# Conflicts: # src/control/GameLogic.cpp # src/control/PathFind.cpp # src/control/RoadBlocks.cpp # src/control/Script.cpp # src/control/Script.h # src/core/Frontend.cpp # src/core/Frontend.h # src/core/MenuScreens.cpp # src/core/TempColModels.cpp # src/core/config.h # src/core/re3.cpp # src/modelinfo/SimpleModelInfo.cpp # src/modelinfo/VehicleModelInfo.cpp # src/modelinfo/VehicleModelInfo.h # src/render/Skidmarks.h # src/render/WaterLevel.cpp # src/save/GenericGameStorage.h # src/vehicles/Automobile.cpp # src/vehicles/Automobile.h # src/vehicles/DamageManager.cpp # src/vehicles/Vehicle.cpp # src/vehicles/Vehicle.h
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@@ -73,6 +73,9 @@ float FramesPerSecond = 30.0f;
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bool gbPrintShite = false;
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bool gbModelViewer;
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#ifdef TIMEBARS
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bool gbShowTimebars;
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#endif
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int32 frameCount;
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@@ -95,7 +98,6 @@ void TheGame(void);
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void DebugMenuPopulate(void);
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#endif
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void
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ValidateVersion()
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{
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@@ -1095,8 +1097,10 @@ Idle(void *arg)
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#endif
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// CCredits::Render(); // They added it to function above and also forgot it here
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#ifdef TIMEBARS
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tbDisplay();
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if (gbShowTimebars)
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tbDisplay();
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#endif
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DoRWStuffEndOfFrame();
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