small fixes
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@@ -50,8 +50,8 @@ NodeNameStreamWrite(RwStream *stream, RwInt32 binaryLength, const void *object,
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RwInt32
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NodeNameStreamGetSize(const void *object, RwInt32 offsetInObject, RwInt32 sizeInObject)
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{
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// game checks for null pointer on node name extension but that really happen
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return (RwInt32)rwstrlen(NODENAMEEXT(object));
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char *name = NODENAMEEXT(object); // can't be nil
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return name ? (RwInt32)rwstrlen(name) : 0;
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}
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bool
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