Audio: ifdef more things that aren't on ps2

This commit is contained in:
Sergeanur
2021-08-19 08:45:56 +03:00
parent 2120d4d3ce
commit 51ba90dd52
3 changed files with 33 additions and 21 deletions

View File

@@ -1110,7 +1110,12 @@ cAudioManager::ProcessActiveQueues()
#else
emittingVol = m_bDoubleVolume ? 2 * Min(63, m_asActiveSamples[j].m_nVolume) : m_asActiveSamples[j].m_nVolume;
#endif
#ifdef GTA_PS2
{
SampleManager.InitialiseChannel(k, m_asActiveSamples[k].m_nSampleIndex, m_asActiveSamples[k].m_nBankIndex);
#else
if (SampleManager.InitialiseChannel(k, m_asActiveSamples[k].m_nSampleIndex, m_asActiveSamples[k].m_nBankIndex)) {
#endif
SampleManager.SetChannelFrequency(k, m_asActiveSamples[k].m_nFrequency);
bool8 isMobile = FALSE;
for (int32 l = 0; l < MISSION_AUDIO_SLOTS; l++) {
@@ -1132,8 +1137,10 @@ cAudioManager::ProcessActiveQueues()
SampleManager.SetChannelVolume(j, emittingVol);
SampleManager.SetChannelPan(j, m_asActiveSamples[j].m_nOffset);
#endif
#ifndef GTA_PS2
SampleManager.SetChannelLoopPoints(k, m_asActiveSamples[k].m_nLoopStart, m_asActiveSamples[k].m_nLoopEnd);
SampleManager.SetChannelLoopCount(k, m_asActiveSamples[k].m_nLoopCount);
#endif
SampleManager.SetChannelReverbFlag(k, m_asActiveSamples[k].m_bReverbFlag);
#ifdef EXTERNAL_3D_SOUND
if (m_asActiveSamples[k].m_bIs2D) {