R to freeroam, idle anims, weapon and cam enum fix
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@@ -29,9 +29,7 @@ public:
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float GetRightStickX(void) { return RightStickX/32767.0f; };
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float GetRightStickY(void) { return RightStickY/32767.0f; };
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#ifdef DETECT_PAD_INPUT_SWITCH
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bool IsAnyButtonPressed();
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#endif
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bool CheckForInput();
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void Clear(void);
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};
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VALIDATE_SIZE(CControllerState, 0x2A);
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@@ -260,6 +258,7 @@ public:
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static void ResetCheats(void);
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static char *EditString(char *pStr, int32 nSize);
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static int32 *EditCodesForControls(int32 *pRsKeys, int32 nSize);
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uint32 InputHowLongAgo(void);
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#ifdef XINPUT
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void AffectFromXinput(uint32 pad);
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