R to freeroam, idle anims, weapon and cam enum fix

This commit is contained in:
eray orçunus
2020-05-29 22:05:33 +03:00
parent ab7a21e017
commit 529cec5653
14 changed files with 158 additions and 55 deletions

View File

@@ -83,6 +83,7 @@ public:
void ProcessPlayerWeapon(CPad*);
void PlayerControlZelda(CPad*);
bool DoesPlayerWantNewWeapon(eWeaponType, bool);
void PlayIdleAnimations(CPad*);
static void SetupPlayerPed(int32);
static void DeactivatePlayerPed(int32);