R to freeroam, idle anims, weapon and cam enum fix
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@@ -83,6 +83,7 @@ public:
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void ProcessPlayerWeapon(CPad*);
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void PlayerControlZelda(CPad*);
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bool DoesPlayerWantNewWeapon(eWeaponType, bool);
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void PlayIdleAnimations(CPad*);
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static void SetupPlayerPed(int32);
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static void DeactivatePlayerPed(int32);
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