the great reorganization
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91
src/core/General.h
Normal file
91
src/core/General.h
Normal file
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#pragma once
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class CGeneral
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{
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public:
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static float GetATanOfXY(float x, float y){
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if(x == 0.0f && y == 0.0f)
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return 0.0f;
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float xabs = fabs(x);
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float yabs = fabs(y);
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if(xabs < yabs){
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if(y > 0.0f){
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if(x > 0.0f)
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return 0.5f*PI - atan2(x / y, 1.0f);
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else
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return 0.5f*PI + atan2(-x / y, 1.0f);
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}else{
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if(x > 0.0f)
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return 1.5f*PI + atan2(x / -y, 1.0f);
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else
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return 1.5f*PI - atan2(-x / -y, 1.0f);
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}
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}else{
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if(y > 0.0f){
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if(x > 0.0f)
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return atan2(y / x, 1.0f);
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else
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return PI - atan2(y / -x, 1.0f);
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}else{
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if(x > 0.0f)
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return 2.0f*PI - atan2(-y / x, 1.0f);
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else
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return PI + atan2(-y / -x, 1.0f);
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}
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}
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}
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static float LimitRadianAngle(float angle)
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{
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float result;
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if (angle < -25.0f)
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result = -25.0f;
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else if (angle > 25.0f)
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result = 25.0f;
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else
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result = angle;
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while (result >= PI) {
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result -= 2 * PI;
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}
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while (result < -PI) {
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result += 2 * PI;
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}
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return result;
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}
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static float GetRadianAngleBetweenPoints(float x1, float y1, float x2, float y2)
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{
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float x = x2 - x1;
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float y = y2 - y1;
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if (y == 0.0f)
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y = 0.0001f;
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if (x > 0.0f) {
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if (y > 0.0f)
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return PI - atan2(x / y, 1.0f);
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else
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return -atan2(x / y, 1.0f);
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} else {
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if (y > 0.0f)
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return -(PI + atan2(x / y, 1.0f));
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else
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return -atan2(x / y, 1.0f);
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}
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}
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// not too sure about all these...
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static uint16 GetRandomNumber(void)
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{ return myrand() & MYRAND_MAX; }
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// Probably don't want to ever reach high
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static float GetRandomNumberInRange(float low, float high)
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{ return low + (high - low)*(GetRandomNumber()/float(MYRAND_MAX + 1)); }
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static int32 GetRandomNumberInRange(int32 low, int32 high)
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{ return low + (high - low)*(GetRandomNumber()/float(MYRAND_MAX + 1)); }
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};
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