the great reorganization
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112
src/core/Zones.h
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112
src/core/Zones.h
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#pragma once
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#include "Game.h"
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enum eZoneType
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{
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ZONE_AUDIO,
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ZONE_TYPE1, // this should be NAVIG
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ZONE_TYPE2, // this should be INFO...but all except MAPINFO get zoneinfo??
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ZONE_MAPZONE,
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};
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class CZone
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{
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public:
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char name[8];
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float minx;
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float miny;
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float minz;
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float maxx;
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float maxy;
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float maxz;
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eZoneType type;
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eLevelName level;
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int16 zoneinfoDay;
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int16 zoneinfoNight;
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CZone *child;
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CZone *parent;
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CZone *next;
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wchar *GetTranslatedName(void);
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};
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class CZoneInfo
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{
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public:
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// Car data
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int16 carDensity;
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int16 carThreshold[6];
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int16 copThreshold;
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int16 gangThreshold[9];
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// Ped data
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uint16 pedDensity;
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uint16 copDensity;
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uint16 gangDensity[9];
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uint16 pedGroup;
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};
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class CTheZones
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{
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public:
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static eLevelName &m_CurrLevel;
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static CZone *&m_pPlayersZone;
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static int16 &FindIndex;
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static uint16 &NumberOfAudioZones;
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static int16 *AudioZoneArray; //[NUMAUDIOZONES];
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static uint16 &TotalNumberOfMapZones;
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static uint16 &TotalNumberOfZones;
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static CZone *ZoneArray; //[NUMZONES];
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static CZone *MapZoneArray; //[NUMMAPZONES];
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static uint16 &TotalNumberOfZoneInfos;
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static CZoneInfo *ZoneInfoArray; //[2*NUMZONES];
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static void Init(void);
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static void Update(void);
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static void CreateZone(char *name, eZoneType type,
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float minx, float miny, float minz,
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float maxx, float maxy, float maxz,
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eLevelName level);
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static void CreateMapZone(char *name, eZoneType type,
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float minx, float miny, float minz,
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float maxx, float maxy, float maxz,
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eLevelName level);
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static CZone *GetZone(uint16 i) { return &ZoneArray[i]; }
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static void PostZoneCreation(void);
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static void InsertZoneIntoZoneHierarchy(CZone *zone);
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static bool InsertZoneIntoZoneHierRecursive(CZone *z1, CZone *z2);
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static bool ZoneIsEntirelyContainedWithinOtherZone(CZone *z1, CZone *z2);
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static bool PointLiesWithinZone(const CVector &v, CZone *zone);
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static eLevelName GetLevelFromPosition(CVector const &v);
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static CZone *FindSmallestZonePosition(const CVector *v);
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static CZone *FindSmallestZonePositionType(const CVector *v, eZoneType type);
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static CZone *FindSmallestZonePositionILN(const CVector *v);
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static int16 FindZoneByLabelAndReturnIndex(char *name);
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static CZoneInfo *GetZoneInfo(const CVector *v, uint8 day);
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static void GetZoneInfoForTimeOfDay(const CVector *pos, CZoneInfo *info);
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static void SetZoneCarInfo(uint16 zoneid, uint8 day, int16 carDensity,
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int16 gang0Num, int16 gang1Num, int16 gang2Num,
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int16 gang3Num, int16 gang4Num, int16 gang5Num,
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int16 gang6Num, int16 gang7Num, int16 gang8Num,
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int16 copNum,
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int16 car0Num, int16 car1Num, int16 car2Num,
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int16 car3Num, int16 car4Num, int16 car5Num);
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static void SetZonePedInfo(uint16 zoneid, uint8 day, int16 pedDensity,
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int16 gang0Density, int16 gang1Density, int16 gang2Density, int16 gang3Density,
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int16 gang4Density, int16 gang5Density, int16 gang6Density, int16 gang7Density,
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int16 gang8Density, int16 copDensity);
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static void SetCarDensity(uint16 zoneid, uint8 day, uint16 cardensity);
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static void SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity);
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static void SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup);
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static int16 FindAudioZone(CVector *pos);
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static eLevelName FindZoneForPoint(const CVector &pos);
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static CZone *GetPointerForZoneIndex(int32 i) { return i == -1 ? nil : &ZoneArray[i]; }
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static int32 GetIndexForZonePointer(CZone *zone) { return zone == nil ? -1 : zone - ZoneArray; }
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static void AddZoneToAudioZoneArray(CZone *zone);
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static void InitialiseAudioZoneArray(void);
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static void SaveAllZones(uint8 *buffer, uint32 *length);
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static void LoadAllZones(uint8 *buffer, uint32 length);
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};
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