Compatibility with VC weapon.dat + new shotguns
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@@ -51,7 +51,7 @@ public:
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bool PointGunInDirection(float targetYaw, float targetPitch);
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bool PointGunInDirectionUsingArm(float targetYaw, float targetPitch);
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bool PointGunAtPosition(CVector const& position);
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void GetComponentPosition(RwV3d *pos, uint32 node);
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void GetComponentPosition(RwV3d &pos, uint32 node);
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void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll);
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void ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch);
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void ExtractYawAndPitchLocalSkinned(AnimBlendFrameData *node, float *yaw, float *pitch);
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