changes to RW layer so loading foreign files works
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@@ -56,6 +56,8 @@ RwCamera *CameraCreate(RwInt32 width,
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void _TexturePoolsInitialise();
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void _TexturePoolsShutdown();
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RpAtomic *ConvertPlatformAtomic(RpAtomic *atomic, void *data);
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#if defined(FIX_BUGS) && defined (GTA_PC)
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void SetAlphaTest(RwUInt32 alpharef);
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void RestoreAlphaTest();
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