little cleanup of vehicle rendering
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@@ -46,7 +46,7 @@ CustomMatCopy(void *dst, void *src, int32, int32)
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rw::TexDictionary *neoTxd;
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bool bChromeCheat;
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bool gGlassCarsCheat;
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bool bRenderingEnvMap;
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int32 EnvMapSize = 512;
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rw::Camera *EnvMapCam;
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