little cleanup of vehicle rendering

This commit is contained in:
aap
2021-01-12 14:07:24 +01:00
parent 9b2037419f
commit 55320a03f1
10 changed files with 16 additions and 22 deletions

View File

@@ -114,7 +114,7 @@ leedsVehicleRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
uploadMatrices(atomic->getFrame()->getLTM());
setVertexShader(leedsVehicle_VS);
if(bChromeCheat)
if(gGlassCarsCheat)
setPixelShader(leedsVehicle_blend_PS);
else
setPixelShader(leedsVehicle_add_PS);
@@ -131,10 +131,11 @@ leedsVehicleRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 255);
float coef = 0.0f;
if(RpMatFXMaterialGetEffects(m) == rpMATFXEFFECTENVMAP)
if(RpMatFXMaterialGetEffects(m) == rpMATFXEFFECTENVMAP){
coef = CClock::ms_EnvMapTimeMultiplicator * RpMatFXMaterialGetEnvMapCoefficient(m)*0.5f;
if(bChromeCheat && coef > 0.0f)
coef = 1.0f;
if(gGlassCarsCheat)
coef = 1.0f;
}
d3ddevice->SetPixelShaderConstantF(PSLOC_shininess, (float*)&coef, 1);
setMaterial(m->color, m->surfaceProps);
@@ -205,7 +206,7 @@ leedsVehicleRenderCB_mobile(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *he
float coef = 0.0f;
if(RpMatFXMaterialGetEffects(m) == rpMATFXEFFECTENVMAP){
coef = CClock::ms_EnvMapTimeMultiplicator * RpMatFXMaterialGetEnvMapCoefficient(m)*0.5f;
if(bChromeCheat)
if(gGlassCarsCheat)
coef = 1.0f;
}
d3ddevice->SetPixelShaderConstantF(PSLOC_shininess, (float*)&coef, 1);