little cleanup of vehicle rendering

This commit is contained in:
aap
2021-01-12 14:07:24 +01:00
parent 9b2037419f
commit 55320a03f1
10 changed files with 16 additions and 22 deletions

View File

@@ -122,7 +122,7 @@ leedsVehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
InstanceData *inst = header->inst;
rw::int32 n = header->numMeshes;
if(bChromeCheat)
if(gGlassCarsCheat)
leedsVehicleShader_blend->use();
else
leedsVehicleShader_add->use();
@@ -138,10 +138,11 @@ leedsVehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
rw::SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 0xFF);
float coef = 0.0f;
if(RpMatFXMaterialGetEffects(m) == rpMATFXEFFECTENVMAP)
if(RpMatFXMaterialGetEffects(m) == rpMATFXEFFECTENVMAP){
coef = CClock::ms_EnvMapTimeMultiplicator * RpMatFXMaterialGetEnvMapCoefficient(m)*0.5f;
if(bChromeCheat && coef > 0.0f)
coef = 1.0f;
if(gGlassCarsCheat)
coef = 1.0f;
}
glUniform1f(U(u_fxparams), coef);
setMaterial(m->color, m->surfaceProps);
@@ -216,7 +217,7 @@ leedsVehicleRenderCB_mobile(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *hea
float coef = 0.0f;
if(RpMatFXMaterialGetEffects(m) == rpMATFXEFFECTENVMAP){
coef = CClock::ms_EnvMapTimeMultiplicator * RpMatFXMaterialGetEnvMapCoefficient(m)*0.5f;
if(bChromeCheat)
if(gGlassCarsCheat)
coef = 1.0f;
}
glUniform1f(U(u_fxparams), coef);