little cleanup of vehicle rendering
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@@ -122,7 +122,7 @@ leedsVehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
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InstanceData *inst = header->inst;
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rw::int32 n = header->numMeshes;
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if(bChromeCheat)
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if(gGlassCarsCheat)
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leedsVehicleShader_blend->use();
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else
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leedsVehicleShader_add->use();
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@@ -138,10 +138,11 @@ leedsVehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
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rw::SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 0xFF);
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float coef = 0.0f;
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if(RpMatFXMaterialGetEffects(m) == rpMATFXEFFECTENVMAP)
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if(RpMatFXMaterialGetEffects(m) == rpMATFXEFFECTENVMAP){
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coef = CClock::ms_EnvMapTimeMultiplicator * RpMatFXMaterialGetEnvMapCoefficient(m)*0.5f;
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if(bChromeCheat && coef > 0.0f)
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coef = 1.0f;
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if(gGlassCarsCheat)
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coef = 1.0f;
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}
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glUniform1f(U(u_fxparams), coef);
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setMaterial(m->color, m->surfaceProps);
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@@ -216,7 +217,7 @@ leedsVehicleRenderCB_mobile(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *hea
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float coef = 0.0f;
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if(RpMatFXMaterialGetEffects(m) == rpMATFXEFFECTENVMAP){
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coef = CClock::ms_EnvMapTimeMultiplicator * RpMatFXMaterialGetEnvMapCoefficient(m)*0.5f;
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if(bChromeCheat)
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if(gGlassCarsCheat)
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coef = 1.0f;
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}
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glUniform1f(U(u_fxparams), coef);
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