CBike done
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@@ -37,7 +37,7 @@ public:
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void Shutdown();
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bool Fire (CEntity *shooter, CVector *fireSource);
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bool FireFromCar (CVehicle *shooter, bool left);
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bool FireFromCar (CVehicle *shooter, bool left, bool right);
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bool FireMelee (CEntity *shooter, CVector &fireSource);
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bool FireInstantHit(CEntity *shooter, CVector *fireSource);
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@@ -52,7 +52,7 @@ public:
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bool FireAreaEffect (CEntity *shooter, CVector *fireSource);
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bool FireSniper (CEntity *shooter);
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bool FireM16_1stPerson (CEntity *shooter);
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bool FireInstantHitFromCar(CVehicle *shooter, bool left);
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bool FireInstantHitFromCar(CVehicle *shooter, bool left, bool right);
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static void DoDoomAiming (CEntity *shooter, CVector *source, CVector *target);
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static void DoTankDoomAiming (CEntity *shooter, CEntity *driver, CVector *source, CVector *target);
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