slightly better variable name
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@@ -380,14 +380,14 @@ cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling)
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}
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if(handling->nIdentifier == HANDLING_RCBANDIT){
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handling->Transmission.fUnkMaxVelocity = handling->Transmission.fMaxVelocity;
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handling->Transmission.fMaxCruiseVelocity = handling->Transmission.fMaxVelocity;
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handling->Transmission.fMaxReverseVelocity = -handling->Transmission.fMaxVelocity;
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}else if(handling->nIdentifier >= HANDLING_BIKE && handling->nIdentifier <= HANDLING_FREEWAY){
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handling->Transmission.fUnkMaxVelocity = velocity;
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handling->Transmission.fMaxCruiseVelocity = velocity;
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handling->Transmission.fMaxVelocity = velocity * 1.2f;
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handling->Transmission.fMaxReverseVelocity = -0.05f;
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}else{
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handling->Transmission.fUnkMaxVelocity = velocity;
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handling->Transmission.fMaxCruiseVelocity = velocity;
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handling->Transmission.fMaxVelocity = velocity * 1.2f;
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handling->Transmission.fMaxReverseVelocity = -0.2f;
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}
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