PlayerSkin
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@@ -1,7 +1,21 @@
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#pragma once
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#define DEFAULT_SKIN_NAME "$$\"\""
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static RpClump *gpPlayerClump;// = *(RpClump**)0x660FF8;
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static float gOldFov;// = *(float*)0x660FFC;
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void LoadPlayerDff(void);
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void FindPlayerDff(uint32 &offset, uint32 &size);
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class CPlayerSkin
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{
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static int m_txdSlot;
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public:
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static void BeginFrontEndSkinEdit();
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static void Initialise();
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static void Shutdown();
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static RwTexture *GetSkinTexture(const char *texName);
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static void BeginFrontendSkinEdit();
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static void EndFrontendSkinEdit();
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static void RenderFrontendSkinEdit();
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};
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