Fixes, mouse AUX buttons, joystick detect menu
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@@ -10,7 +10,7 @@
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// About texts:
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// All text parameters accept wchar(including hardcoded wchar* and TheText.Get)
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// except FrontendScreenAdd(it's char[8] by the design of Frontend).
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// except FrontendScreenAdd(it's char[8] GXT key by the design of Frontend).
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// All texts reload if custom options reloaded too, which includes language changes and via live reload feature in debug menu!
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// Execute direction:
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@@ -26,7 +26,7 @@
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//
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// Static/select: You allocate the variable, pass it to function and game sets it from user input among the strings given to function,
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// then you can handle ChangeFunc(only called on enter if onlyApplyOnEnter set, or set immediately)
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// and ReturnPrevPageFunc optionally. You can store the option in gta3.set if you pass true to corresponding parameter.
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// and ReturnPrevPageFunc optionally. You can store the option in an INI file if you pass the key(as a char array) to corresponding parameter.
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//
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// Dynamic: Passing variable to function is only needed if you want to store it, otherwise you should do
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// all the operations with ButtonPressFunc, this includes allocating the variable.
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@@ -95,7 +95,7 @@ struct FrontendOption
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ReturnPrevPageFunc returnPrevPageFunc;
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int8* value;
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int8 displayedValue; // only if onlyApplyOnEnter enabled for now
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bool save;
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char* save;
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int32 ogOptionId; // for replacements, see overwrite parameter of SetCursor
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union {
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@@ -151,10 +151,10 @@ uint8 GetNumberOfMenuOptions(int screen);
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void FrontendOptionSetCursor(int screen, int8 option, bool overwrite = false);
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// var is optional in AddDynamic, you can enable save parameter if you pass one, otherwise pass nil/0
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// var is optional in AddDynamic, enables you to save them in an INI file(also needs passing char array to saveName param. obv), otherwise pass nil/0
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void FrontendOptionAddBuiltinAction(const wchar* leftText, int action, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc);
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void FrontendOptionAddSelect(const wchar* leftText, const wchar** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, ReturnPrevPageFunc returnPrevPageFunc, bool save = false);
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void FrontendOptionAddDynamic(const wchar* leftText, DrawFunc rightTextDrawFunc, int8 *var, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc, bool save = false);
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void FrontendOptionAddSelect(const wchar* leftText, const wchar** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, ReturnPrevPageFunc returnPrevPageFunc, char* saveName = nil);
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void FrontendOptionAddDynamic(const wchar* leftText, DrawFunc rightTextDrawFunc, int8 *var, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc, char* saveName = nil);
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void FrontendOptionAddRedirect(const wchar* text, int to, int8 selectedOption = 0, bool fadeIn = true);
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void FrontendOptionAddBackButton(const wchar* text, bool fadeIn = true);
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