The Peds, mainly dying/injuring
There is also some reorganization
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@@ -141,7 +141,7 @@ void CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool he
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}
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#endif
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void CDarkel::RegisterKillNotByPlayer()
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void CDarkel::RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype)
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{
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++CStats::NumberKillFrenziesPassed;
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}
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