Remove patches
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@@ -1,5 +1,5 @@
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#include "common.h"
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#include "patcher.h"
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#include "Vector.h"
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#include "PlayerPed.h"
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#include "Entity.h"
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@@ -438,21 +438,3 @@ CFireManager::SetScriptFireAudio(int16 index, bool state)
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{
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m_aFires[index].m_bAudioSet = state;
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}
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STARTPATCHES
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InjectHook(0x4798D0, &CFire::ProcessFire, PATCH_JUMP);
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InjectHook(0x4798B0, &CFire::ReportThisFire, PATCH_JUMP);
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InjectHook(0x479D40, &CFire::Extinguish, PATCH_JUMP);
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InjectHook(0x479500, (void(CFireManager::*)(CVector pos, float size, bool propagation))&CFireManager::StartFire, PATCH_JUMP);
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InjectHook(0x479590, (CFire *(CFireManager::*)(CEntity *, CEntity *, float, bool))&CFireManager::StartFire, PATCH_JUMP);
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InjectHook(0x479310, &CFireManager::Update, PATCH_JUMP);
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InjectHook(0x479430, &CFireManager::FindFurthestFire_NeverMindFireMen, PATCH_JUMP);
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InjectHook(0x479340, &CFireManager::FindNearestFire, PATCH_JUMP);
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InjectHook(0x4792E0, &CFireManager::GetNextFreeFire, PATCH_JUMP);
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InjectHook(0x479DB0, &CFireManager::ExtinguishPoint, PATCH_JUMP);
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InjectHook(0x479E60, &CFireManager::StartScriptFire, PATCH_JUMP);
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InjectHook(0x479FC0, &CFireManager::IsScriptFireExtinguish, PATCH_JUMP);
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InjectHook(0x47A000, &CFireManager::RemoveAllScriptFires, PATCH_JUMP);
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InjectHook(0x479FE0, &CFireManager::RemoveScriptFire, PATCH_JUMP);
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InjectHook(0x47A040, &CFireManager::SetScriptFireAudio, PATCH_JUMP);
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ENDPATCHES
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