Remove patches
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@@ -1,5 +1,5 @@
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#include "common.h"
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#include "patcher.h"
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#include "main.h"
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#include "Lights.h"
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#include "PointLights.h"
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@@ -88,25 +88,3 @@ CCutsceneObject::RemoveLighting(bool reset)
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{
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CRenderer::RemoveVehiclePedLights(this, reset);
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}
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class CCutsceneObject_ : public CCutsceneObject
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{
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public:
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void dtor(void) { this->CCutsceneObject::~CCutsceneObject(); }
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void SetModelIndex_(uint32 id) { CCutsceneObject::SetModelIndex(id); }
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void ProcessControl_(void) { CCutsceneObject::ProcessControl(); }
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void PreRender_(void) { CCutsceneObject::PreRender(); }
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void Render_(void) { CCutsceneObject::Render(); }
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bool SetupLighting_(void) { return CCutsceneObject::SetupLighting(); }
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void RemoveLighting_(bool reset) { CCutsceneObject::RemoveLighting(reset); }
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};
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STARTPATCHES
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InjectHook(0x4BA960, &CCutsceneObject_::dtor, PATCH_JUMP);
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InjectHook(0x4BA980, &CCutsceneObject_::SetModelIndex_, PATCH_JUMP);
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InjectHook(0x4BA9C0, &CCutsceneObject_::ProcessControl_, PATCH_JUMP);
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InjectHook(0x4BAA40, &CCutsceneObject_::PreRender_, PATCH_JUMP);
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InjectHook(0x4BAAA0, &CCutsceneObject_::Render_, PATCH_JUMP);
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InjectHook(0x4A7E70, &CCutsceneObject_::SetupLighting_, PATCH_JUMP);
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InjectHook(0x4A7F00, &CCutsceneObject_::RemoveLighting_, PATCH_JUMP);
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ENDPATCHES
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