Includes overhaul, fix some compiler warnings
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@@ -3,6 +3,7 @@
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#include "Game.h"
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#include "Lists.h"
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#include "PlayerInfo.h"
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#include "Collision.h"
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/* Sectors span from -2000 to 2000 in x and y.
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* With 100x100 sectors, each is 40x40 units. */
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@@ -48,11 +49,6 @@ public:
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VALIDATE_SIZE(CSector, 0x28);
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class CEntity;
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struct CColPoint;
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struct CColLine;
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struct CStoredCollPoly;
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class CWorld
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{
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static CPtrList ms_bigBuildingsList[NUM_LEVELS];
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