some PS2 cam code; fix for arrest cam
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@@ -188,7 +188,6 @@ public:
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CPed *m_pLastPedLookedAt;// So interpolation works
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bool m_bFirstPersonRunAboutActive;
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CCam(void) { Init(); }
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void Init(void);
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void Process(void);
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@@ -518,7 +517,6 @@ public:
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CVector m_vecOldSourceForInter;
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CVector m_vecOldFrontForInter;
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CVector m_vecOldUpForInter;
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float m_vecOldFOVForInter;
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float m_fFLOATingFade;
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float m_fFLOATingFadeMusic;
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