Frontend: disable windowed mode selector while in game
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@@ -24,7 +24,7 @@
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#ifdef CUSTOM_FRONTEND_OPTIONS
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#ifdef IMPROVED_VIDEOMODE
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#define VIDEOMODE_SELECTOR MENUACTION_CFO_SELECT, "FEM_SCF", { new CCFOSelect((int8*)&FrontEndMenuManager.m_nPrefsWindowed, nil, screenModes, 2, true, ScreenModeAfterChange) }, 0, 0, MENUALIGN_LEFT,
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#define VIDEOMODE_SELECTOR MENUACTION_CFO_SELECT, "FEM_SCF", { new CCFOSelect((int8*)&FrontEndMenuManager.m_nPrefsWindowed, nil, screenModes, 2, true, ScreenModeAfterChange, true) }, 0, 0, MENUALIGN_LEFT,
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#else
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#define VIDEOMODE_SELECTOR
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#endif
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@@ -36,19 +36,19 @@
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#endif
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#ifdef CUTSCENE_BORDERS_SWITCH
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#define CUTSCENE_BORDERS_TOGGLE MENUACTION_CFO_SELECT, "FEM_CSB", { new CCFOSelect((int8 *)&FrontEndMenuManager.m_PrefsCutsceneBorders, "CutsceneBorders", off_on, 2, false, nil) }, 0, 0, MENUALIGN_LEFT,
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#define CUTSCENE_BORDERS_TOGGLE MENUACTION_CFO_SELECT, "FEM_CSB", { new CCFOSelect((int8 *)&FrontEndMenuManager.m_PrefsCutsceneBorders, "CutsceneBorders", off_on, 2, false) }, 0, 0, MENUALIGN_LEFT,
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#else
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#define CUTSCENE_BORDERS_TOGGLE
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#endif
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#ifdef FREE_CAM
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#define FREE_CAM_TOGGLE MENUACTION_CFO_SELECT, "FEC_FRC", { new CCFOSelect((int8*)&TheCamera.bFreeCam, "FreeCam", off_on, 2, false, nil) }, 0, 0, MENUALIGN_LEFT,
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#define FREE_CAM_TOGGLE MENUACTION_CFO_SELECT, "FEC_FRC", { new CCFOSelect((int8*)&TheCamera.bFreeCam, "FreeCam", off_on, 2, false) }, 0, 0, MENUALIGN_LEFT,
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#else
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#define FREE_CAM_TOGGLE
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#endif
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#ifdef PS2_ALPHA_TEST
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#define DUALPASS_SELECTOR MENUACTION_CFO_SELECT, "FEM_2PR", { new CCFOSelect((int8*)&gPS2alphaTest, "PS2AlphaTest", off_on, 2, false, nil) }, 0, 0, MENUALIGN_LEFT,
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#define DUALPASS_SELECTOR MENUACTION_CFO_SELECT, "FEM_2PR", { new CCFOSelect((int8*)&gPS2alphaTest, "PS2AlphaTest", off_on, 2, false) }, 0, 0, MENUALIGN_LEFT,
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#else
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#define DUALPASS_SELECTOR
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#endif
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@@ -61,14 +61,14 @@
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#ifdef EXTENDED_COLOURFILTER
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#define POSTFX_SELECTORS \
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MENUACTION_CFO_SELECT, "FED_CLF", { new CCFOSelect((int8*)&CPostFX::EffectSwitch, "ColourFilter", filterNames, ARRAY_SIZE(filterNames), false, nil) }, 0, 0, MENUALIGN_LEFT, \
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MENUACTION_CFO_SELECT, "FED_MBL", { new CCFOSelect((int8*)&CPostFX::MotionBlurOn, "MotionBlur", off_on, 2, false, nil) }, 0, 0, MENUALIGN_LEFT,
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MENUACTION_CFO_SELECT, "FED_CLF", { new CCFOSelect((int8*)&CPostFX::EffectSwitch, "ColourFilter", filterNames, ARRAY_SIZE(filterNames), false) }, 0, 0, MENUALIGN_LEFT, \
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MENUACTION_CFO_SELECT, "FED_MBL", { new CCFOSelect((int8*)&CPostFX::MotionBlurOn, "MotionBlur", off_on, 2, false) }, 0, 0, MENUALIGN_LEFT,
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#else
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#define POSTFX_SELECTORS
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#endif
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#ifdef INVERT_LOOK_FOR_PAD
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#define INVERT_PAD_SELECTOR MENUACTION_CFO_SELECT, "FEC_ILU", { new CCFOSelect((int8*)&CPad::bInvertLook4Pad, nil, off_on, 2, false, nil) }, 150, 0, MENUALIGN_LEFT,
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#define INVERT_PAD_SELECTOR MENUACTION_CFO_SELECT, "FEC_ILU", { new CCFOSelect((int8*)&CPad::bInvertLook4Pad, nil, off_on, 2, false) }, 150, 0, MENUALIGN_LEFT,
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#else
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#define INVERT_PAD_SELECTOR
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#endif
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