merge with upstream
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@@ -243,9 +243,11 @@ enum PedState
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PED_STEP_AWAY,
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PED_ON_FIRE,
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PED_UNKNOWN, // HANG_OUT in Fire_Head's idb
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PED_UNKNOWN, // Same with IDLE, but also infects up to 5 peds with same pedType and WANDER_PATH, so they become stone too. HANG_OUT in Fire_Head's idb
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PED_STATES_NO_AI,
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// One of these states isn't on PS2 - start
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PED_JUMP,
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PED_FALL,
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PED_GETUP,
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@@ -256,6 +258,8 @@ enum PedState
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PED_ENTER_TRAIN,
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PED_EXIT_TRAIN,
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PED_ARREST_PLAYER,
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// One of these states isn't on PS2 - end
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PED_DRIVING,
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PED_PASSENGER,
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PED_TAXI_PASSENGER,
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@@ -363,7 +367,7 @@ public:
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uint8 bShakeFist : 1; // test shake hand at look entity
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uint8 bNoCriticalHits : 1; // if set, limbs won't came off
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uint8 m_ped_flagI4 : 1; // we've been put to car by script? - related with cars
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uint8 m_ped_flagI4 : 1; // we've been put to car by script or without align phase? - related with cars
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uint8 bHasAlreadyBeenRecorded : 1;
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uint8 bFallenDown : 1;
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#ifdef VC_PED_PORTS
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@@ -371,8 +375,8 @@ public:
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#else
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uint8 m_ped_flagI20 : 1;
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#endif
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uint8 m_ped_flagI40 : 1;
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uint8 m_ped_flagI80 : 1;
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uint8 m_ped_flagI40 : 1; // bMakePedsRunToPhonesToReportCrimes makes use of this as runover by car indicator
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uint8 m_ped_flagI80 : 1; // KANGAROO_CHEAT define makes use of this as cheat toggle
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uint8 stuff10[3];
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uint8 CharCreatedBy;
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@@ -407,11 +411,11 @@ public:
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int32 m_nPrevMoveState;
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eWaitState m_nWaitState;
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uint32 m_nWaitTimer;
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void *m_pPathNodesStates[8]; // seems unused, probably leftover from VC
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void *m_pPathNodesStates[8]; // unused, probably leftover from VC
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CVector2D m_stPathNodeStates[10];
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uint16 m_nPathNodes;
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int16 m_nCurPathNode;
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int8 m_nPathState;
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int8 m_nPathDir;
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private:
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int8 _pad2B5[3];
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public:
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@@ -499,8 +503,8 @@ public:
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uint32 m_soundStart;
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uint16 m_lastQueuedSound;
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uint16 m_queuedSound;
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CVector m_vecSeekPosEx; // used in objectives
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float m_distanceToCountSeekDoneEx; // used in objectives
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CVector m_vecSeekPosEx; // used for OBJECTIVE_GUARD_SPOT
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float m_distanceToCountSeekDoneEx; // used for OBJECTIVE_GUARD_SPOT
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static void *operator new(size_t);
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static void *operator new(size_t, int);
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@@ -690,7 +694,9 @@ public:
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void ScanForInterestingStuff(void);
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void WarpPedIntoCar(CVehicle*);
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void SetCarJack(CVehicle*);
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void WarpPedToNearLeaderOffScreen(void);
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bool WarpPedToNearLeaderOffScreen(void);
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void Solicit(void);
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void SetExitBoat(CVehicle*);
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// Static methods
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static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
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@@ -768,6 +774,7 @@ public:
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void SeekBoatPosition(void);
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void UpdatePosition(void);
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CObject *SpawnFlyingComponent(int, int8);
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void SetCarJack_AllClear(CVehicle*, uint32, uint32);
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#ifdef VC_PED_PORTS
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bool CanPedJumpThis(CEntity*, CVector*);
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#else
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@@ -781,7 +788,9 @@ public:
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PedState GetPedState(void) { return m_nPedState; }
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void SetPedState(PedState state) { m_nPedState = state; }
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bool DyingOrDead(void) { return m_nPedState == PED_DIE || m_nPedState == PED_DEAD; }
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bool InVehicle(void) { return bInVehicle && m_pMyVehicle; } // True when ped is sitting/standing in vehicle, not in enter/exit state.
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void ReplaceWeaponWhenExitingVehicle(void);
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void RemoveWeaponWhenEnteringVehicle(void);
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bool IsNotInWreckedVehicle();
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// set by 0482:set_threat_reaction_range_multiplier opcode
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@@ -796,10 +805,13 @@ public:
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static CVector2D ms_vec2DFleePosition;
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static CPedAudioData (&CommentWaitTime)[38];
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#ifndef MASTER
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#ifdef TOGGLEABLE_BETA_FEATURES
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static bool bUnusedFightThingOnPlayer;
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static bool bPopHeadsOnHeadshot;
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static bool bMakePedsRunToPhonesToReportCrimes;
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#endif
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#ifndef MASTER
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// Mobile things
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static void SwitchDebugDisplay(void);
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void DebugRenderOnePedText(void);
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@@ -809,7 +821,7 @@ public:
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class cPedParams
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{
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public:
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char m_bDistanceCalculated;
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bool m_bDistanceCalculated;
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char gap_1[3];
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float m_fDistance;
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CPed *m_pPed;
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