Some CPool and CPools funcs, restoring original logic of pool lookup loops
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@@ -43,11 +43,13 @@ public:
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static CAudioScriptObjectPool *GetAudioScriptObjectPool(void) { return ms_pAudioScriptObjectPool; }
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static void Initialise(void);
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static void ShutDown(void);
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static int32 GetPedRef(CPed *ped);
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static CPed *GetPed(int32 handle);
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static int32 GetVehicleRef(CVehicle *vehicle);
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static CVehicle *GetVehicle(int32 handle);
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static int32 GetObjectRef(CObject *object);
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static CObject *GetObject(int32 handle);
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static void MakeSureSlotInObjectPoolIsEmpty(int32 handle);
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static void CheckPoolsEmpty();
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static void MakeSureSlotInObjectPoolIsEmpty(int32 slot);
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};
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