Some CPool and CPools funcs, restoring original logic of pool lookup loops
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src/weapons/ProjectileInfo.cpp
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7
src/weapons/ProjectileInfo.cpp
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#include "common.h"
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#include "patcher.h"
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#include "ProjectileInfo.h"
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#include "Projectile.h"
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WRAPPER bool CProjectileInfo::RemoveIfThisIsAProjectile(CObject *pObject) { EAXJMP(0x55BBD0); }
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